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How-to Section

RAP4 :: How to mount the BB Barrel

by on Mar.30, 2006, under Articles, Barrels, How-to Section

How to install the RAP4 BB/Pellet conversion kit. (Please refer to image)

1. Insert BB Barrel into RAP4 Marker with the bigger bore in toward the marker.

2. Make sure the BB Barrel is aligned flush with rubber grommet

3. Install Muzzle Brake and tighten the 3 set screws. Make sure the set screws are tighten firmly to the BB Barrel. It is also recommended to use adhesive on the set screws to prevent the set screws from coming loose.

Click on image to enlarge

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RAP4 :: How to load a Magazine with Airsoft BBs

by on Mar.30, 2006, under Articles, How-to Section, Markers

This RAP4 BB/Pellet conversion kit allows all previous RAP4 versions to be converted to shoot the BB’s and pellets. The conversion kit is simple to install with no permanent modification, and you can do it yourself in less than 5 minutes. The RAP4 BB/Pellet kit uses the standard RAP4 magazine so you can use the magazines you already own!

Here’s how to load the magazine with BB’s. (Please refer to image)

1. Insert a BB to BB Casing.

2. Load BB into magazine with the BB side face the Barrel.

Click on image to enlarge

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The fake sniper hide

by on Aug.08, 2002, under How-to Section

This is a good play if you can hide real good. Get a old mask and a net made for hiding. Put the net down to make it look like someone is laying down there then put the mask down just to make it look more real.

Get a good hiding spot with a clear line of sight in front of and by the decoy and then when the enemy sees the decoy he will ether try to shoot it from far away or he will stop and look to see what the fake sniper is doing and try to get others to help him take the fake sniper out.

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How-to use Hand Signals for Paintball

by on Aug.08, 2002, under How-to Section

Basic Signals

OK – give the universal OK signal by making a circle with the tips of your thumb and index finger

Yes – shake your head (up/down) or give the thumbs up or the OK sign

No – shake your head (left/right) or make a flat slashing motion back and forth palm facing the ground

Me – point to your chest

I see – point (index and middle) fingers to your eyes. (V shape)

Shoot – make a gun with your index finger and thumb

Movement – walking fingers (index and middle finger)

Stop – hold up your arm in an L shape with your palm forward and hand closed in a fist (only works if you are leading teammates)

Something is not working or empty – point to the empty or non working item and either make a slashing motion back and forth across your throat, palm down, fingers together or point to it and give a thumbs down

Countdown – hold up 3 or 5 and start folding them down, 1 by 1

Combined Signals

No Air – point to your air tank then give the thumbs down signal

No Paint – point to your viewloader then give thumbs down signal, or show empty pods to teammates

Gun down – point to your gun and give tumbs down

Telling teammate where, and how many opponents there are – point to your chest, then point to your eyes (V shape), then hold up the number of fingers equal to the opponents that you see, then point in the direction of the opponents

I want to move there – point to your chest, then make the movement signal (fingers running), then point to what direction or where you want to go

Cover fire while I go to that bunker- point to your chest, then make the movement signal, then point to where you’re going. When your teammate acknowledges that, point to your him/her, then make the shoot signal, and then point to the bunker for them to shoot at. You then either need to do a count down or make the shoot signal for him to start shooting.

You move there – point to the player, then make the movement signal, then point to where you want them to go, or direction you want them to go

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How-to Snap Shoot

by on Jul.29, 2002, under How-to Section

This is the easiest trick to learn, and you will always use it throughout your paintball days. Basically all you got to do is know where your target is.

Once you’ve established that, you wnat to pop out and take about half a second to aim, the unleash shoot 3-4 balls as fast as you can. Don’t pop out same side everytime, you want to take different sides. Once you’ve mastered this wonderful skill, take couple of feet away from bunker to get a better shooting area.

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How to Walk the Fields

by on Jul.28, 2002, under How-to Section

On what day do you think paintball tournaments are won? Well course they are won in the finals on Sunday, but do you know when paintball tournaments are lost? They are lost before the 1st game because most new teams lack an essential paintball skill: the ability to walk fields. Walking fields is more than just showing up early and looking for a nice big bunker to hide behind. It involves looking at first moves, shooting lanes, good defensive positions and more. Many teams lose before they even start playing because they don’t know how to look for these things while walking the fields. Walking the fields systematically is one way that my team, Bob Long’s Ironmen, prepares for each game.

Practice

The only way to get better at anything is to practice….

Football players practice basic skills, as do paintball players. Unfortunately for us, we do not play on the same field layout week after week. The different layout brings a variable to paintball that players of many sports do not have to consider. When a team is together in practice session, walk the field that you will be playing on. Take the time to really look at the fields in your practice because this will give you the chance to work on a few techniques without the pressure of a tournament situation. If you went to practice with the world’s top pro team you would see they spend a tremendous amount of time looking at the fields. With ever-changing face of the tournament scene and the evolution of new field designs, a top pro team is constantly searching for the winning combination. A tournament team needs to be aware that paintball is shifting towards the concept-style field that a spectator friendly, easier to judge faster to play. With this mind, focus on the speedball or concept fields as your main practice area because at tournaments this is were your playing. Play and walk these working both defensive and offensive plays, always keeping your games on a time limit. This will give you a chance to find out what style of play your team performs best before the tournament.

Timing the walk

Teams that show up the day of play and walk fields for five minutes before the first game usually suffer a tragic fate in their first game: a big fat loss. If you want to seriously look at the fields you need to show up and give your team a few hours to carefully look at all the angles and bunkers on the field. The top teams in the NPPL will show up days, and sometimes weeks, before an event to walk, play and study a field so that there are no surprises when the tournament begins. Although arriving a week before an event is a bit unrealistic for most players, walking the fields the day before is quite reasonable. So the next time your team arrives in town on a Friday night, delay going out to dinner for a few hours and use your time to check out the fields. This will put the layout of the fields and the event site in your players’ heads so that the next morning is less overwhelming and they can concentrate on the games with a clearer focus. Walk onto the fields with the full team, and put everyone to work. Make sure that the entire team is prepared to look at all of the different angles on the field just like and to get dirty. That means kneeling and crawling around in the dirt, looking at the field just like you will in the game. Look at the field from both ends and check for subtle differences. Even on the fields that are identical from either end, differences can usually be found in the setup or the terrain that the field is built on. These little differences, if you search for them, can reveal the game-breaking move. Keep in mind, though that when you are looking for these games-breakers and working out your important moves, you must remain aware if the teams around you. There is no point of working out a great offensive push if every team knows that you are going to do it, because they will concentrate their effort in stopping it. So don’t show all your cards until the game is on the line.

The first minute

The first minute can make or break the game. Finding ways to ensure that your team makes it through this minute on top can be done when walking the fields. Begin by looking from the starting flag bases with your entire and ensure the back players find positions where they can shoot, move and communicate effectively to the entire team. Once your back players are comfortable with their positions, send out your front players to find their positions. The front players can look at the field and find the front bunkers that provide them with effective cover and good shots at the opposition. Now that your team established some basic first positions, you should return to your flag station and look for the players that your back players should target through sweet-spotting. Sweet-spotting is an effective technique in which you concentrate your fire at a certain area and hope that the opposition runs into your stream of paint. While the back players on your team look for players to sweet-spot, your front players should look for the safest running lanes so that they can reach their first positions without getting hit by the opposition’s back players. For the front players this can be difficult because sometimes the fastest way isn’t the safest, so make your front players find the most protected ways into their first positions. By looking at the field together as an entire team you can get the opinion of every member and hopefully ensure that you don’t lose any players needlessly at the beginning of the game.

The Name Game

An essential part of walking the fields that is very often missed is naming the important positions on the field. When the pro teams start a game there is s flurry of coded language thrown all across the field so that every player on the field knows where every player on the opposition is. The codes range from a complex numbering system to a blabbering stupid round purple thingy cry from the guy pinched in the front bunkers. The actual codes make little difference as long as the message is passed along. So make sure while walking the fields to work out some names that the entire team can remember for the important bunkers.

Offensive objectives

Now that your team has first positions, place to sweet-spot and safe running lanes the team should now look for the areas on the field that are best suited to offensive pushes. Try to identify weak bunkers on the field where your front and back players can work together to squeeze out the players. Look for the places where your front players can move to with the protection of the back players to wreak havoc on the opposition. Walk through these scenarios so that the front players know their first targets when they arrive in these important bunkers and the back players know which of the opposition they need to suppress in order for the front players to be effective. Ensure that your back players and front players remember your codes so that they can protect each other while they make moves up the field.

Defensive Positions

Despite our best-laid plans there is always an element of chance in the game whereby your team may be forced into a defensive position. In these situations where you have lost some of your team, it is important that you have clearly defined strategy to protect and battle back to even up the numbers. When looking at the field you should look for solid positions where your teammate can easily communicate, shoot both directions and protect each other. It is hard to plan for a situation that can have infinite variations but every player should have thought about which direction he should be looking in and moves he should be protecting against trouble arises. The one hint I will offer is that the back corners are always the easiest positions to defend from on most concept fields, but that said, don’t just run for the corner when trouble arises.

Last but not least

The final thing that I do with each of my players is review what they are feeling. I make sure that they feel comfortable with their first positions and make sure that every player knows their job in the game. It is important that your team members come away from the field feeling positive and knowing how they fit into the overall game plan so that they can relax and get a good night’s sleep before the tournament. By using good field-walking skills your team will be more confident and more controlled on the tournament fields and that can make the difference between a winning weekend and a losing one.

text by Bob Long retyped by me

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How to make Smoke Bombs

by on Jul.28, 2002, under How-to Section, Media

Straight from the cookbook. You can buy Potassium Nitrate (AKA: KNO3, Saltpetre) at your local pharmacy, fireworks store. It doesn’t exactly have to be these measurements, but they work best.

All measured by weight

60% Potassium Nitrate

40% Sugar
Mix the sugar and saltpeter together good, then put them in a small plastic container (this container will catch on fire and burn like hell so watch out).



The container In this smoke bomb video (you must be logged-in to watch) can hold 400g of the KN03 (AKA: Potassium Nitrate, Saltpeter) and 267g of Sugar, which as you can see can easily fill a block full of thick smoke.


Beware of how much you use depending on whether you’re playing paintball indoors or outdoors. Then close container with a cap. Puncture a small hole in the cap and place a sparkler inside.

Reminder: the container will BURN almost anything it touches so think before you chuck it. This text is for educational purposes. DO NOT TRY.

Don’t feel like making one? It turns out RAP4 sells smoke bombsRAP4 Smoke Bomb

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How to Make a Paintball Ghillie Suit

by on Jul.23, 2002, under How-to Section

1. Find an old BDU or a pair of coveralls, or simply pants and a jacket. Preferably woodland camouflage.

2. Find strong netting such as tennis court nets. Make sure it covers your suit. Cut the net so that it covers your silhouette. (You only need to cover the back side of your ghillie.) Then sew it on the outline.

3. Get some burlap from your local home hardware/fabric store. It’s cheap so don’t be shy buying too much of it. The more burlap you use the more effective (up to a point) your ghillie suit will be. With time your ghillie will loose burlap either from running around, getting caught on branches, twigs, fences and so on. I’d say buy 10 metres of it. Dye the burlap colors that you feel is best for where you plan on using your ghillie suit. I reccomend using different shades of Green and Brown.

4. Cut the burlap to various sizes anywhere from 20cm-60cm (width/height). Remember you will be tieing the burlap to the net so the longer the strips, the better. I prefer cutting them into squares, atleast I find it’s much faster. Now start shredding the burlap but I’m warning you its a pain in the ass, it takes hours!

5. Now the fun part. Simply tie all your shredded strips of burlap to the netting. I find it faster to work from the bottom of the suit to the top. Feel free to add leaves or other natural camouflage, but try not adding too much your goal is not to look like a tree/ plant (you’re supposed to look like nothing!). Please note a ghillie is NEVER finished, simply because you will see that your suit will lose burlap on the field or you might find there is not enough burlap on certain parts of the suit.

6. Final step : be sure to cover the entire suit with a Fire-retardant spray or a fire-retardant powder. I can’t stress this enough due to Ghillie Suit Dangers.

Warning! Burlap is flammable. Please avoid open flames, sparks, or other items that could ignite the material. Do not smoke while wearing your suit.

Here are some pics of my paintball ghillie suit.

My paintball ghillie suit on the dead grass...
Paintball Ghillie Suit

My paintball ghillie suit on the dead grass...
Another Paintball Ghillie Suit pic

Complete Ghillie Suit

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Be a Sniper

by on Jul.23, 2002, under How-to Section

Sniping the art of camouflage, stalking, movement and marksmanship. To start we will go over the following how to conceal yourself from the enemy, its what they they dont see thats important. Then basic stalking rules and techniques, how to move quietly, how to improve your aim, and when and to shoot, also what to do if seen.

Concealment

Concealment is an art. You can use your basic BDU (Battle Dress Uniform) but you are most likely to be seen. I reccomend either making a ghillie suit or buying one. This is absolutely best for hiding.

Camouflage Rules

(1) Avoid unnecessary movement. Remain still-movement attracts attention. The position of the sniper team is concealed when the team remains still, but the sniper’s position is easily detected when the team moves. Movement against a stationary background makes the team stand out clearly. When the team must change positions, it moves carefully over a concealed route to a new position, preferably during limited visibility. Snipers move inches at a time, slowly and cautiously, always scanning ahead for the next position.

(2) Use all available concealment. Available concealment includes the following

(a) Background. Background is important the sniper team must blend with it to prevent detection. The trees, bushes, grass, earth, and man-made structures that form the background vary in color and appearance. This makes it possible for the team to blend with them. The team selects trees or bushes to blend with the uniform and to absorb the figure outline. Snipers must always assume they are under observation.

(b) Shadows. The sniper team in the open stands out clearly, but the sniper team in the shadows is difficult to see. Shadows exist under most conditions, day and night. A sniper team should never fire from the edge of a wood line; it should fire from a position inside the wood line (in the shade or shadows provided by the tree tops).

(3) Stay low to observe. A low silhouette makes it difficult for the enemy to see a sniper team. Therefore, the team observes from a crouch, a squat, or a prone position.

(4) Avoid shiny reflections. Reflection of light on a shiny surface instantly attracts attention and can be seen from great distances. The sniper uncovers his rifle scope only when indexing and aiming at a target. He uses optics cautiously in bright sunshine because of the reflections they cause.

(5) Avoid skylining. Figures on the skyline can be seen from a great distance, even at night, because a dark outline stands out against the lighter sky. The silhouette formed by the body makes a good target.

(6) Alter familiar outlines. Military equipment and the human body are familiar outlines to the enemy. The sniper team alters or disguises these revealing shapes by using the ghillie suit or outer smock that is covered with irregular patterns of garnish. The team must alter its outline from the head to the soles of the boots.

(7) Observe noise discipline. Noise, such as talking, can be picked up by enemy patrols or observation posts. The sniper team silences gear before a mission so that it makes no sound when the team walks or runs.

Movement

A sniper team’s mission and method of employment differ in many ways from those of the infantry squad. One of the most noticeable differences is the movement technique used by the sniper team. Movement by teams must not be detected or even suspected by the enemy. Because of this, a sniper team must master individual sniper movement techniques.

RULES OF MOVEMENT

When moving, the sniper team should always remember the following rules

a. Always assume the area is under enemy observation. (Aids with Stealthness)

b. Move slowly. (The human eye sees rapid detection)

c. Do not cause overhead movement of trees, bushes, or tall grasses by rubbing against them.

d. Plan every movement and move in segments of the route at a time.

e. Stop, look, and listen often.

f. Move during disturbances such as gunfire, explosions, aircraft noise, wind, or anything that will distract the enemy’s attention or conceal the team’s movement.

Individual Movement Techniques

The individual movement techniques used by the sniper team are designed to allow movement without being detected. These movement techniques are sniper low crawl, medium crawl, high crawl, hand-and-knees crawl, and walking.

a. Sniper Low Crawl. The sniper low crawl is used when concealment is extremely limited, when close to the enemy, or when occupying a firing position.

b. Medium Crawl. The medium crawl is used when concealment is limited and the team needs to move faster-than the sniper low crawl allows. The medium crawl is similar to the infantryman’s low crawl.

c. High Crawl. The high crawl is used when concealment is limited but high enough to allow the sniper to raise his body off the ground. The high crawl is similar to the infantry high crawl.

d. Hand-and-knees Crawl. The hand-and-knees crawl is used when some concealment is available and the sniper team needs to . move faster than the medium crawl.

e. Walking. Walking is used when there is good concealment, it is not likely the enemy is close, and speed is required.

When selecting routes, the sniper team must remember its strengths and weaknesses. The following guidelines should be used when selecting routes:

(1) Avoid known enemy positions and obstacles.

(2) Seek terrain that offers the best cover and concealment.

(3) Take advantage of difficult terrain (swamps, dense woods, and so forth).

(4) Do not use trails, roads, or footpaths.

(5) Avoid built-up or populated areas.

Marksmanship

To improve your shot I reccomend placing targets up. First about 30 feet away to start shoot it about 10 times. Get to know your gun! I aim perfectly when align te barrel with the target like in this pic. Then move your target about 50 feet away and take about 20 shots. If you feel or see that the paintball is hitting the target close to the ground raise it abit. Also if it is a partialy windy day you will probably miss, wait till the wind stops to have a clear shot. When sniping take the time to aim, if you miss your enemy or you shoot like 10 shots a second THIS WILL GIVE YOUR POSITION AWAY. Snipers take quality shots, most follow the rule “One shot, One kill”. If you donot feel like aiming or your just not good shooting targets far away, try using a sight.

When to Shoot

Get into a good concealed position with cover (e.g. trees, rocks, ditches, etc.) Wait till you have spotted your enemy(s). Notify your partner snipers that you have located the enemy by hand signals or walkie talkies.

** Note: Have a partner sniper with you, this will aid you incase your enemy(s) team surrounds you or something. Also multiple shots from you and your partner(s) will confuse you enemy and maybe even scare them away.**

And when his back is turned or is to the side. I can’t exactly tell you when to shoot it depends on the situation.

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